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Soulslike Combat
For my degree I was required to develop a gameplay mechanic within Unreal Engine 5. I chose to recreate the different systems within a Dark Souls game. this project was initial developed within blueprints but then converted and remade with C++.
Details & Responsibilities
Soulslike mechanics
Individual University Project
September 2024 - December 2024
C++ & blueprints(visual scripting)
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Created stamina and damage systems
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Estes flask / healing options
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Created basic AI enemies
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created movement and evasion
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Hit detection
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