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Soulslike Combat

For my degree I was required to develop a gameplay mechanic within Unreal Engine 5. I chose to recreate the different systems within a Dark Souls game. this project was initial developed within blueprints but then converted and remade with C++. 

Details & Responsibilities

Soulslike mechanics

Individual University Project 

September 2024 - December 2024

C++ & blueprints(visual scripting)

  • Created stamina and damage systems

  • Estes flask / healing options

  • Created basic AI enemies

  • created movement and evasion

  • Hit detection

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